Saturday, 23 March 2013

Dota 2: Solving Eul's Sceptor.

After using Euls while using AA and finding out that it cant be used on allies, I realized that there is really no defensive item to use to save allies apart from Force Staff.

Force staff simply has no competition, it can be used offensively and defensively and there is no other item like it, while Euls could potentially be its rival if it worked on allies.

Euls has been slowly buffed over the last 19 patches and still nobody uses it, that goes to show that its not numbers that it needs but a design change, Euls needs to work on allies as well as enemies to have the effect needed.

6.75 - Recipe cost decreased from 600 to 500
6.73 - Movement speed bonus increased from 25 to 30
6.69 - Mana regeneration increased from 125% to 150% to match its components
6.68 - Cast range increased from 600 to 700
6.68 - Added double click support for Euls
6.63 - Movement bonus increased from 20 to 25
6.63 - Now requires a sobi mask instead of a Robe of the Magi (100% Mana regen -> 125%, 16 Int->10 Int, 125 cheaper recipe).
6.60 - Can be used to target yourself
6.58 - Recipe cost reduced from 800 to 600 gold

Of course allowing it to work for 2.5 seconds on allies is a bit broken, so I suggest one of two solutions.

1- Euls only works for one second on allies, this will allow you to time it to dodge spells and stuns, if you saw an ally being charged or receiving a storm bolt you can sceptor them and allow them to dodge it, and one second isnt long if an ally is stunned, hexed or slowed then one second wont remove it.

2. Euls works for 2.5 seconds on allies, but heroes can only be cycloned once every 20 seconds, this prevents teams from stacking cyclones and using it each time the carry gets in trouble, plus 2.5 seconds without your carry helping the team is quite bad but it does allow it to be very defensive item.